﻿using System;
using System . Collections . Generic;
using System . Linq;
using System . Text;
using System . Threading . Tasks;
using WenceyWang . RichMan4L . GameEnviroment;

namespace WenceyWang . RichMan4L
{
	public class StartGameParameters
	{
		public long SpringLenth { get; set; }

		public long SummerLenth { get; set; }

		public long AutumnLenth { get; set; }

		public long WinterLenth { get; set; }

		public long StartMoney { get; set; }

		public long GameTime { get; set; }

		public Maps . MapProxy Map { get; set; }

		public List<Tuple<Players . Models . PlayerModelProxy , Players . PlayerType>> PlayerConfig { get; set; } = new List<Tuple<Players . Models . PlayerModelProxy , Players . PlayerType>> ( );

		public long ConditionsToWin { get; set; }

		public GameEnviroment . Environment Enviroment { get; set; }
	}
}
